![]() ![]() ![]() ![]() Obsidian's obviously been playing a lot of Portal recently, but it comes through in all the right ways - the crazy characters, the hilarious back-and-forths between the squabbling scientists, the snide messages on terminals, and even a few bits where you outright enter test chambers to solve problems and retrieve fancy guns. It knows how silly it is, and it utterly embraces it. What really makes Old World Blues a joy though is its sense of humour. The main one? Cranking up the crazy technology we're used to seeing to full on MAD SCIENCE! levels, to the point that having your brain replaced with a Tesla coil by a Think Tank of disembodied scientists locked in a war against an army of roboscorpions is barely the seventh or so weirdest thing that happens to you. This is the kind of DLC I like to see - not just more of the same, but an interesting spin on Fallout: New Vegas that both fits the universe (unlike, for instance, Mothership Zeta back in original Fallout 3) and tries some new ideas. In reality, it's bursting with new stuff. On the surface, it's a tiny new chunk of the Mojave Wasteland to explore. Purely focusing on the critical path, obeying orders and going from A to B like the good little questbitch you are, you're not likely to be disappointed by either its length or content. I wasn't even going to complain about the length. Old World Blues is the only DLC I've ever played that ticked me off for rushing through it. I went back to the Mojave to pit my brains against the worst that 1950s B-Movie science has to offer. It's the weirdest Fallout: New Vegas DLC yet. ![]()
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